Coined by the video game community and opponents of the lockout practice. The practice originated with the video game industry and was devised by the video game industry and was later adopted by the film industry with the advent of DVDs.
- The programming practice, code, or chip used to prevent the playing of imported media on a domestically marketed device.
rfc-level|Translations at L3+ (AutoFormat? would have corrected level of Related terms)
trans-top|prevents the playing of imported media on a domestically marketed device
Chinese: å°æ¹åå·¥ (defang ting-gong)
Dutch: regionale uitsluiting
French: verrouillage rÃ©gional, codage rÃ©gional
German: regionale Aussperrung
Greek: ÏÎµÏÎ¹ÏÎµÏÎµÎ¹Î±ÎºÎ® Î±Î½ÏÎ±ÏÎµÏÎ³Î¯Î± (periphereiakÃ© antapergÃa)
Italian: bloccaggio regionale, codifica regionale
Japanese: å°æ¹éé (chihÅheisa)
Korean: ì§ì ì°¨ë¨ (jiyeok chadan)
Latin: obstructio regionalis nominative, obstructionis regionalis genitive; encryptio regionalis nominative, encryptionis regionalis ''genitive
*Cyrillic: ÑÐµÐ³Ð¸Ð¾Ð½Ð°ÑÐ½Ð¾Ðµ Ð·Ð°Ð¼ÑÐºÐ°Ð½Ð¸Ðµ, ÑÐµÐ³Ð¸Ð¾Ð½Ð°ÑÐ½Ð¾Ðµ Ð·Ð°ÑÐ¸ÑÑÐ¾Ð²Ð°Ð½Ð¸Ðµ
*Roman: regionarnoye zamykaniye, regionarnoye zashifrovaniye
Spanish: cierre regional, codificaciÃ³n regional